Basic Controls and
Screen Layout
PlayStation 4 Controller Layout: The
image below details the button locations and functions for the control of the
game.
The character is moved around the
screen using the left analogue joystick. The left and right “shoulder” buttons
denoted L1 and R1 are used to rotate the camera angle to better view the
character as it moves behind or around obstacles. While the character travels
around the environment, a map is automatically created by the game and can be
viewed by either swiping or pressing the touch sensor pad. As the character
travels around the environment they will need to interact with various aspects
of the game. There will be an onscreen prompt to press the blue “X” button in
order to complete the action. Note that for certain actions “X” will need to be
pressed repeatedly. If there is an alternative action associated with an aspect
of the game, the red “O” can be used to execute this function. This button can
also cancel a previous action if pressed before the action is complete. Whenever
items are collected by the character, they are placed in the inventory. The
inventory can be viewed by used by pulling the right trigger button denoted as
R2 and moving the right analogue stick to select an item. While an inventory
item is highlighted, the player can select several interaction options using
the directional buttons located on the left side of the controller. Pressing
the top directional button will further inspect the highlighted item. Pressing
left will have the character use the item for its function regarding the
surrounding world. The right directional button will cause the character to use
the item on them. The bottom directional button will cause the character to
drop the item from the inventory onto the ground. If a weapon is selected from
the inventory and is equipped by the character, it can be used to deal damage
to an enemy by pressing the pink square button. The green triangle button can
be pressed to inspect something before picking it up or interacting with it.
The crafting menu can be accessed by pressing L2 and using the left stick to
navigate it. The game may be paused at any time using the options button
located next to the touch sensor pad.
Screen Layout and Explanation: The
image below shows an example of the various icons that can be seen on the
screen while playing the game.
On the left side of the side of the
screen is the tool creation bar. The bar is broken down into multiple tabs that
organize the tools by function. If the tab is colored green it means that there
are items for which you have the material components to create. The Inventory
can be seen along the bottom of the screen. The last three boxes to the right
of are colored grey and are for equipped items. If an item in the inventory is
colored green it is perishable, it will turn yellow and then red as it
progresses towards expiring. At the top right of the screen one will find four
circular icons that represent different key aspects of survival. The large
circle with multicolored sections is the time of day tracker, as the clock hand
passes into a new color the time of day will follow suite. Yellow represents
day, red represents dusk, and the dark area represents night. The yellow icon
depicting an anatomical stomach is the hunger meter. The orange icon depicting
a brain is the sanity meter, and the red icon depicting a romantic heart
represents your characters health or physical fitness.
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