Changes to the Game
A few things in
Don’t Starve appeared to be lacking certain qualities that could potentially
improve their effectiveness and importance. A few things that could be improved
to add a level of complexity to the game are the diversity of resources and the
complexity of crafting materials. The process of crafting in the game is
straight forward and requires only a few basic objects to craft various tools
and weapons. A proposed improvement would have there be more variety of
resources to gather to further intensify the survival aspect of gathering.
Currently there is only one resource per category for instance, flint and twigs
for tools as well as logs and rocks for campfires. If the player had the
options of making their tools from iron or copper, they would have to plan for
survival more carefully. With multiple varieties of trees the player would have
to decide which kinds are best suited for different applications. The player
would have to choose to burn some kinds of wood while using other kinds for
construction. The reward for gathering better or harder to find resources would
also give players another sense of satisfaction from the game. Expanding on the
idea of having a wider range of resources to utilize, comes the idea of more
complex crafting materials. Theoretically, when players make the decision to
mine for iron they would be presented with options to either smelt it into
ingots or use it to process steel. By giving players more detailed and complex
options, they are forced to do more problem solving and are encouraged to strategically
plan ahead. This improved content would also add a level of difficulty to the
game that could be potentially desired by some players.
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